fix pixels staying on after render
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@@ -27,6 +27,7 @@ func (s *Segment) Draw(canvas *rgbmatrix.Canvas, x, y int) {
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func drawRow(canvas *rgbmatrix.Canvas, row []color.RGBA, x, y int) {
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for i := 0; i < len(row); i++ {
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canvas.Set(x+i, y, color.Black)
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canvas.Set(x+i, y, row[i])
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}
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}
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