fix pixels staying on after render
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+6
-1
@@ -61,6 +61,11 @@ func main() {
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log.Fatal(err)
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}
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currentPrice, err := mp.CurrentPrice()
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if err != nil {
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log.Fatal(err)
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}
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var blockHeight int
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blockHeightMutex := &sync.Mutex{}
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var fees mempool.Fees
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@@ -72,6 +77,7 @@ func main() {
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fees.FastestFee = highfee
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fees.HalfHourFee = medfee
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fees.HourFee = lowfee
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price = currentPrice
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go mp.Listen(ctx, msgs, errs, mdone)
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@@ -105,7 +111,6 @@ func main() {
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return
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case <-ticker.C:
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d.Clear()
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d.Render()
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err = updateSlots(d, price, blockHeight, fees.HourFee, fees.HalfHourFee, fees.FastestFee)
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if err != nil {
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log.Fatal(err)
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